![]() Reason i ask is i wonder if i will be forced to always pay $999.00/year forever and ever? or for as long as i want to continue to use the software, and if so at what terms?Īnd just want to know this before i purchase this licence and starts to use it on my game. If you use any of the version, and create a game with higher earning then the set number (Above $100k/year.) for how long will you maintain the revenue fee?Ī: For as long as i use the textures created with SP inside my game?ī: For as long as i plan to create a new game or expantion using Substance Painter?Ĭ: For as long as i plan to update my game content?ĭ: Are there anyway to stop this revenue fee once it started? What happens if you use this steam licence and start earning above that number (Above $100k/year.), will you need to start paying revenue then?Ģ. The Second version is the subscribtion on the homepage that has monthly fees.ġ. The first version here on steam is a licence that has a one time fee,īut with this version you are not allowed to create a game that earn more income then $100k/year. We recommend switching existing project to these new settings and rebaking to take advantage this improvement.Okey! so there's two separate version of Substance Painter, By default diffusion is now off and the dilation has been set to 32 pixels (which should match 4K resolutions). The default settings have therefore been changed to reduce that issue. This setup generate quite heavy textures as gradient are hard to compress. Previously, the bakers would generate a 1 pixel dilation and then a diffusion pattern (blurry pixels outsides the UV islands).
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